Games
This section showcases small-scale desktop games I developed during middle and high school. My fascination with coding and game development began in middle school, and though sporadic, I consistently channeled that passion into creating digital experiences. All games below are playable on Windows (compatibility with macOS/Linux untested) and were built using GameMaker Studio, with visuals and soundscapes either designed or curated by me.
Tools: GameMaker Studio (coding), Adobe Photoshop (images), Soundcloud (sounds)
Legacy: These early projects, while rough, taught me iterative design, debugging patience, and the joy of seeing friends engage with my work.
1. Flappy Bird Clone (2013)
You might remember Flappy Bird’s viral reign—a phenomenon that both amazed and quietly inspired my younger self. As a budding developer, I thought, “I could build this!” And so I did, crafting a grayscale homage in just a few hours. While the visuals were minimalist (blame my hyperfocus on rapid prototyping!), the project taught me the thrill of transforming ideas into playable reality. A humble start, but a pivotal one.



2. Burger’s Ghost (~2014)
After Flappy Bird, I experimented with platformers but struggled with physics simulations in GameMaker. Instead, I pivoted to a top-down stealth game starring… a ghost of a burger chef? The absurd premise (explained in Turkish via the in-game menu) tasked players with dodging bombs to escape rooms and reach a final prize. Though clunky, its unforgiving difficulty became a running joke among friends.




3. Evolution (~2016)
Inspired by high school biology, this experimental “simulation” lets players scatter blob-like organisms across a map. Each creature hunts for food (simulated via probability-driven math to avoid performance chaos), reproduces, and passes slightly mutated traits to offspring. Over time, vibrant ecosystems emerged: blobs grew, shrank, or dominated rivals. A coding quirk even caused rare “cancerous” cells to infinitely split and crash the game!




4. Nasmia Project (~2017)
My second biology-inspired game casts players as a single cell navigating a microscopic survival puzzle. Collect compounds to synthesize glucose, manage depleting energy, and evade oxygen-sensitive organisms. Though simplistic, its strategic resource loop and atmospheric tension hinted at untapped potential. Had I continued development, this could’ve been my breakout project.


5. Untitled Platformer (~2018)
Born from a bored afternoon with my sibling, this chaotic co-op platformer started as a simple jump-and-run. But when overpowered flying enemies hijacked the design, it morphed into a frantic evasion game. Two players share one keyboard, coordinating movements to dodge attacks. Sadly, development halted after Level 2 due to crashes—proof that even unfinished projects can spark laughter (and sibling rivalry).


Closing Thoughts
These games are relics of my early creative journey—crafted long before I embraced UI/UX design as a career. While their visuals lack polish (forgive the programmer art!), they embody my raw passion for turning ideas into interactive experiences. Each project taught me to iterate, problem-solve, and, above all, ship work, no matter how imperfect.
Though my focus now leans toward sleek interfaces and intentional aesthetics, I remain deeply drawn to game development’s unique blend of art, logic, and storytelling. If you’re working on projects that value playful visual development or gameplay-centric design, let’s chat. For refined modern work, explore my UI/UX portfolio or art gallery—but if you’re feeling nostalgic? Go ahead—download a game. Just watch out for those bombs.